Why do we do it? On my previous posts we have discussed our need to win at something, to ‘level up’ somewhere and control the dynamics of what’s going on.
I’ve also been thinking about our need for adventure. ‘Wild At Heart’ a book by John Eldridge talks about this in detail. A quote from his website:
There is something fierce, passionate, and wild in the heart of every man. That is how he bears the image of God. And the reason most men "live lives of quiet desperation" (Thoreau) is because men have been told that the reason God put them on earth is to be a good boy. To be nice. But every man longs for a battle to fight, an adventure to live, and a beauty to rescue.
So many of the big games are tailored to meet this deep need in every male. Think COD series, Battlefield series (anything warlike for that matter), FarCry and CounterStrike, not to mention Warcraft series (esp WOW), Star Wars stuff, Lego stuff… the list is practically endless!
I have to admit, this comes into why I play games. I look forward to my next bout of CS or BF2 as it meets a part of this part of me.
But what aren’t we doing in real life because we’re being satisfied by this virtual adventure? To what degree is virtual adventure ok and what degree is it substitutional to the real thing?!?
One aspect of gaming that keeps me coming back is the next level. ‘Levelling up’ is a huge deal in gaming, drawing the gamer back time after time and keeping him/her at the game for longer. The thought of being better, increasing our characters traits, getting better weapons or being able to beat the other guy just that little bit more feels so good. It doesn’t matter if you’re playing a First-Person Shooter (FPS) like Unreal Tournament, a Real Time Strategy (RTS) like Railroad Tycoon, or a game like GTA, The Sims, Spore, Supreme Commander or Tetris… the levelling up is what keeps us from going to bed. As Civilisation players say, ‘Just… one… more… turn…’





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